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=== Combat === |
=== Combat === |
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− | Combat in Telepath RPG Chapter 1 is strictly turn-based, similar to combat in a Phantasy Star game. Allies can be "summoned" during combat, and are represented by playing cards with particular behaviors and attributes. All actions cost [[Psy Points]], which can be regenerated by [[Focus]]ing or taking Focus |
+ | Combat in Telepath RPG Chapter 1 is strictly turn-based, similar to combat in a Phantasy Star game. Allies can be "summoned" during combat, and are represented by playing cards with particular behaviors and attributes. All actions cost [[Psy Points]], which can be regenerated by [[Focus]]ing or taking [[Focus Pill]]s on the player's turn. The results of most attacks are highly randomized, an effect that can be toned down for any given attack by increasing the hero's level with that attack. |
=== Characters === |
=== Characters === |
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Telepath RPG Chapter 1 employs a dialog tree system similar to the one used in Fallout, which lets the player take multiple "paths" through conversations. |
Telepath RPG Chapter 1 employs a dialog tree system similar to the one used in Fallout, which lets the player take multiple "paths" through conversations. |
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− | Unlike most RPGs, Telepath RPG Chapter 1 does not use an experience point based leveling system. The main character advances when the player pays gold to train in particular areas such as Psy Power, Psy Defense, or specific combat skills. |
+ | Unlike most RPGs, Telepath RPG Chapter 1 does not use an experience point based leveling system. The main character advances when the player pays gold to train in particular areas such as [[Psy Power]], [[Psy Defense]], or specific combat skills. |
Unique in the series, books are purchasable allowing the gaining of new abilities. |
Unique in the series, books are purchasable allowing the gaining of new abilities. |
Revision as of 00:34, 15 November 2009
Telepath RPG Chapter 1 is first game in the Telepath RPG series of games. This is the first game ever released by Sinister Design.
Plot
Telepath RPG Chapter 1 tells the story of a gifted student at the Psy Academy, a military school for people with mental powers such as telepathy and telekinesis. At the beginning of Telepath RPG Chapter 1, we learn that the main character's little brother David has been kidnapped by creatures known as Shadowlings. The main character must try to recruit his friends and free him.
Combat
Combat in Telepath RPG Chapter 1 is strictly turn-based, similar to combat in a Phantasy Star game. Allies can be "summoned" during combat, and are represented by playing cards with particular behaviors and attributes. All actions cost Psy Points, which can be regenerated by Focusing or taking Focus Pills on the player's turn. The results of most attacks are highly randomized, an effect that can be toned down for any given attack by increasing the hero's level with that attack.
Characters
These characters can join the Main Character:
Antagonists:
Other characters of interest:
Dialog and Advancement
Telepath RPG Chapter 1 employs a dialog tree system similar to the one used in Fallout, which lets the player take multiple "paths" through conversations.
Unlike most RPGs, Telepath RPG Chapter 1 does not use an experience point based leveling system. The main character advances when the player pays gold to train in particular areas such as Psy Power, Psy Defense, or specific combat skills.
Unique in the series, books are purchasable allowing the gaining of new abilities.