Telepath Psy Arena is a casual take on the Telepath RPG series, with a wide variety of selectable battles and unlockable achievements.
Plot
The plot of Psy Arena is basic: your character is hoping to earn enough prize money in the Grand Tournament of Ravinale to work his way out of poverty.
Combat
Psy Arena uses the combat system from Telepath RPG Chapter 3.
Team / Solo
- Team- The Hero and his team fight together
- Solo- The Hero must fight alone
Win Conditions
- Defeat All- Defeat all of the enemies on the board to win
- Defeat Boss- To win, the boss must be defeated
- Capture- A marked space must be captured to win
- Survive- One must go a number of turns without losing in order to win
Lose Conditions
- Hero Dies- You lose if the Hero dies
- Guard Person- An added character must be protected to win
- Guard Place- A marked space must be protected from capture in order to win
- Countdown- Satisfy the win conditions in a set number of turns
Characters
The following characters are on the player's team from the start of the game:
Bowman
Assassin
Dialog and Advancement
Psy Arena employs a dialog tree system similar to the one used in Fallout, which lets the player take multiple "paths" through conversations. Unlike other entries in the Telepath RPG series, however, there is not much dialog in Psy Arena.
The player advances by winning battles and training back at headquarters. Earning certain achievements allows the player to unlock and purchase orbs from an orb merchant who stands near the balcony at headquarters.