Telepath RPG Wiki
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[[Swordsman|Fighter]]
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[[Swordsman]]
   
 
[[Bowman]]
 
[[Bowman]]
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[[Spirit (Class)|Spirit]]
 
[[Spirit (Class)|Spirit]]
   
[[Shadowling]]
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[[Psy Assassin|Shadowling]]
   
 
=== Dialog and Advancement ===
 
=== Dialog and Advancement ===
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Psy Arena employs a dialog tree system similar to the one used in Fallout, which lets the player take multiple "paths" through conversations. Unlike other entries in the Telepath RPG series, however, there is not much dialog in Psy Arena.
 
Psy Arena employs a dialog tree system similar to the one used in Fallout, which lets the player take multiple "paths" through conversations. Unlike other entries in the Telepath RPG series, however, there is not much dialog in Psy Arena.
   
The player advances by winning battles and training back at headquarters. Earning certain achievements allows the player to unlock and purchase orbs from an orb merchant who stands near the balcony at headquarters.
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The player advances by winning battles and training back at headquarters. Earning certain achievements allows the player to unlock and purchase orbs from an [[Orb Vendor|orb merchant]] who stands near the balcony at headquarters.
   
   

Revision as of 01:41, 7 October 2009

Telepath Psy Arena is a casual take on the Telepath RPG series, with a wide variety of selectable battles and unlockable achievements.

Plot

The plot of Psy Arena is basic: your character is hoping to earn enough prize money in the Grand Tournament of Ravinale to work his way out of poverty.

Combat

Psy Arena uses the combat system from Telepath RPG Chapter 3, which introduces a variety of new Battle Conditions.


Characters

The following characters are on the player's team from the start of the game:


Swordsman

Bowman

Assassin

Psy Healer

Spirit

Shadowling

Dialog and Advancement

Psy Arena employs a dialog tree system similar to the one used in Fallout, which lets the player take multiple "paths" through conversations. Unlike other entries in the Telepath RPG series, however, there is not much dialog in Psy Arena.

The player advances by winning battles and training back at headquarters. Earning certain achievements allows the player to unlock and purchase orbs from an orb merchant who stands near the balcony at headquarters.


Where to Find the Game

SinisterDesign.net