There are a variety of different side quests and minigames in Telepath RPG: Servants of God.
Randomly Generated BattlesEdit
A man in the northwest corner of the Ravinale Marketplace named Achmed will ask you to avenge him by attacking bandits who steal from merchants like him. Every bandit raid is randomly generated, so it will never be the same battle twice. All of them are won the same way, though: kill all the bandits or stay alive for 35 turns. Attacking bandits is relatively easy, and can be done repeatedly, so this gives you some money to supplement what you win from normal battle.
Go to the Deeper Downs to fight bugs, spirits, and old Bronze Golems for rewards (presumably for bounties placed on them, and for assorted parts and such). This is similar to Bandit Raiding but the battles are more difficult and the reward is higher.
Ravinale Guard PatrolsEdit
Ambushed By Loyalists!Edit
Lurking in the Underbrush...Edit
When traveling through the Great Forest, there is random chance that the Resistance will run into a several enemies lurking in the underbrush. The higher Duvalier's Aptitude is, the less likely to run into the lurking creatures.
Attack on the Mechanic Base!Edit
Psy Duel is a game that you can play with Ali the Incorrigible. It consists of using minions to attack the enemy and gaining financial backers to hire those minions. There are two types of financial backers: one is the merchant, which can help hire "good" units, and the other is the smuggler, which helps to hire "bad" units. The "good" units are the assassin, psy fighter, psy healer, bowman, scorpion and guard. The "bad" units are the spriggat, shadowling, bug, stone golem, bronze golem, and energy golem.
There are also other cards which can be used. The Cryo Blast card attacks an enemy minion for 2 damage, Pyro Blast does 5 damage to the opponent, Dark Vortex does 2 damage to all enemy minions, Feedback does 3 damage to the opponent and heals 3 health for you, and Mind Shield heals 3 health.
Each player starts with 15 health, which can be raised through healing or lowered from damage. Once a player reaches zero health, the other player wins. There is a bet on the outcome of every game. The bet is directly proportional to your character's Personality stat, so characters with higher Personality will wager more gold.
Go to the Library and talk to the guard there. Ask him why that section of the library is off limits and then talk to the Librarian. Ask her where the books went. She will tell you to go away and to come back for something later. Once you return to the library, she will give you a note and you can access the first crypt. These crypts feature many puzzles and battles, and also contain great rewards.
Requires 10 Psy Power to complete.
Once you start mission 2, you must talk to Griffin to see what your next move is. Then go to Marid, and talk to the woman named Umma. She will give you a quest to retrieve stones from her son's pet, Tikki. Once you talk to her you can go into the tent above her and talk to Imran. He wants you to kill Tikki. It is important to note that if you complete the mission before talking to him, he will not ask you to kill Tikki, or give you money, even if you did kill Tikki. Once you have talked to Umma, go between the tents to the northeast to get to Tikki's Cave. Click on the chest behind Tikki (This is where the 10 Psy Power is needed). Once it falls onto the ground, click on it and take the stones. However, once you do, Tikki will attack, giving you two options. You can defend yourself, which makes Tikki go first, or you can calm him down (which requires 10 aptitude). If you calm him down, you can either run, or attack him, which makes you go first. Once you return to Marid, go can give the stones to either Umma or Imran, both of which give you 50 gold, and collect an extra 200 gold if you killed Tikki for Imran.
- What's the job?
- What is this, ecactly?
- Okay, fine.
- [Read his mind.]
- Al'al, I presume. I have something for you.
- The shadowlings.
- [Read his mind.]
- He will not tell them anything if you leave him be.
- [Offer him the money.]
- Yes. It took some convincing though...
- To leave you alone. [Crack knuckles.]
- Teach me how to move faster.
- There's no need--it was my pleasure..
Without 11 Personality, or if you choose different options than the ones above, Al'al will refuse the money and you will be forced to kill him. The reward is 500 Gold. Also, after mission four, Arman will be killed by the Black Rose if you don’t convince them.
You can also, if you have 11 Personality, work for the Black Rose and get the Knife attack.
Start at Baz's Manor and approach Arman and choose the following following options:
- What's the job?
- What is this, exactly?
- Okay, fine.
- Are you Al'al?
- Me. Whatever you are involved in, I want in.
- Well... no.
- Depends. What is the pay?
- No, not really.
- Yeah. Sort of.
- I did, but he wouldn't accept it.
- What's going on here Arman?
- I'm going to help you out with this Arman.
Now if you go back to Al'al, you can now go on assassination missions. Plus you get the 500 gold from Arman.
Join the Black RoseEdit
This is an incomplete quest, where you can work as an assassin for the Order of the Black Rose.
Black Rose HQEdit
I'm not sure how much aptitude is needed for this (No more than 10).
Start at the docks. Go to the building on the left. Navigate the barrels and approach the door in the bottom left corner. Enter the HQ by saying the right code: "Blackbloom" (revealed by scanning behind the door).
There is a pair of guards at the top of the stairs in the first room. Go to the one on the right, type the word "door" then scan for memories. This reveals the door combination: 6, 9, 0, 5, 8.
On the second floor, scan the guard on the top for memories on "Arman" to learn more about your teammate or revive him.
Access the vault room. There are two chests, one containing 5000 gold, and the other a blue orb.
There is a glitch that the treasure chest inside the room can be reopened when a player logs in the game again. This allows the players to easily gain large sums of gold.
If you give 5 Gold to the Beggar in the Marketplace, then demand that he give it back, you end up in a solo fight with three Ravinale Spearman. (There is an option to flee.) As long as the hero has 32 Health and Feedback or Vengeance (on Normal difficulty), you can win the fight by running away whenever you're low on PsP. The money earned per fight is 315 gold, making it excellent for getting training money (so long as you survive.)
Currently the Hero can talk to Dayn and with 13 aptitude get some gold out of him.
The Hero can talk to Mahboob (located in the east building in West Ravinale) and find out about what task is required of the Hero in this sidequest. Then, go to the house west of Mahboob's house, and either talk to Rayhana near the southeast corner, or Wadi in the northeast corner. Although there are many various ways to complete this (most of which end in you getting nothing), the best way is to talk to Wadi, tell him to leave, say your employers will not be happy, your employer is Mahboob, she told you that Wadi beats his wife, and she is paying you 2000 gold. He will give you 2000 gold. Then, click on the desk right above Wadi, and open the desk drawer. Use Misdirection (high aptitude needed) and browse through all letters. Then, tell Rayhana that Wadi is having an affair. After Wadi leaves, tell Mahboob that you successfully got Wadi out. She will give you the Heat Orb. Then, you may threaten to tell her about her affair with Wadi to Rayhana (even if you've already told her), and extort 500 gold from her.
Go south and enter the hallway. You will then reach a T-section. On the left is a chest that holds the map to the cellar. On the right is a lot of barrels. The fifth barrel on the inside-left is actually a switch. Click it and proceed to the fifth floor (By going around the barrels).
If you pushed the barrel in the pervious room there should be no wall blocking the stairway. Proceed to the sixth floor.
You are presented with a maze. The directions are (unless noted, go until you can't move that direction anymore): Left, Up, Left, Down, Left, Up, Right, Up, Right, Down, Right, Down, Right, Up, Right (stop a first divergence), Down, Right, Up (Stop at second divergence), Left (Stop at first divergence), Up, Left. Stop at the stairway and proceed to the seventh floor.
Battle: Basement Spooks
This quest has no requirements, but 1000 gold is needed to recruit the "pests."
Once you enter Somnus go up to the intersection and go right. Go into the house on the north side of the street and talk to the shadowling, Gloomling. He will mention he has some squatters in his basement and needs you to get rid of them. Once you go down the stairs you find out that the pests, are actually two rapping Spriggats named La'Man and Naj. Choose the following options.
- Kick it?
- No, I don't know what that means.
- That was pretty good.
- Maybe you should pratice somehwere else.
- Your right, that's not what I mean.
- Try another city.
- I'm part of a movement to free the city.
- You'd be welcome with us, at least.
- Yes, come be our, ah... Minstrels.
- Sounds good, I'll take it.
Once you recruit them you can go up to Gloomling and talk to him. He will give you 400 gold because of your efforts. However, if you anger La'Man and Naj they will no longer speak to you. In some cases they might even try to attack you. If they attack you and you kill them both, Glooming will be overjoyed, and give you 1000 gold instead of 400.
Hidden Treasure ChestsEdit
Chief Uf'Uwan's GenerosityEdit
Travel to the Rubat clan, and enter the tent to the left. At the bottom, there is a young boy, Irkat. Save the game, and play a game of Psy Duel with him. He will start with 60 life. When you lose, reload the game. With care and time, it is possible to win using units that can target his, and a great deal of luck. Afterwards, go to the Chief's tent to the North, and talk to Irkat. Explain to his father that Irkat owes you money, and you can ask for either troops (you will get 100) or money (you will get 1,000 gold). Even though the chief promises to pay 100fold (100x), he will only pay out 10x the risk.
Rescuing Festus & Capturing HellionEdit
In North Somnus, talk to Mysterion and he will tell you that Senator Festus has been kidnapped. Talk to him again and he will guide you to where he is being kept. After 3 battles you will have freed him and you can start another side quest (capturing Hellion) by talking to him. You will gain 10,000 gold after the side quest.