This article is about the Spirit Species. You may be looking for the Class from Telepath Tactics and the Class from the Second Generation of Games. |

A Spirit is a mysterious being that has great control over raw psy energy.
Spirit Behaviors[]
Most spirits tend to possess a few, vague memories of a former life as a human. Spirits treasure these memories because it gives them a sense of self and purpose. Most spirits are obsessed with remembering their name from their supposed human life, and they whisper their names to themselves over and over, so that they will never forget it. If a spirit ever forgets its name, then it will lose all of its memories and become a Jinn. When a spirits becomes a Jinn, they become more violent and often possess inanimate objects.
Spirits are normally invisible. There only two ways that a spirit can be seen: the first and simplest method is for the spirit to intentionally show itself. Spirits seldom reveal themselves in this way, however. Spirits can also be seen by those who know their names: a spirit cannot hide itself from a telepath who has heard the spirit whisper its name to itself.
Spirit Characteristics[]
Spirits appear to exist mostly as psy energy. Although spirits can't be permanently killed, they will dissipate for a short period of time when their psy defenses fail. Lacking a solid form, most spirits have physical resistance, while more powerful spirits have physical immunity. Even though spirits are intangible, some spirits are able to engage in melee with their enemies using axes and spears. Like shadowlings, spirits have the ability to float. This gives spirits increased mobility in environments with water, lava, and deep crevices. Due to their special nature, many spirits have the unique ability to both suck and transfer psy energy. Spirits are predominantly affiliated with the Cold element, possibly because their deteriorated memories create an absence of the personality factors necessary to gain affinity with the other elements.
The Spirit Within[]
According to a book found in Telepath RPG: Servants of God, The Spirit Within, spirits may not be the minds of the departed at all, but rather, something created unconsciously by telepaths themselves. The book theorizes that a spirit is simply a telepath's internal mental processes manifesting externally. A telepath obsessed with violence conjures violent spirits; a lonely telepath conjures companion spirits. "And when the telepath dies, so do the spirits that (he alone) sees."