Telepath RPG Wiki
Tag: Visual edit
Tag: Visual edit
 
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'''Personality''' is one of the six raw abilities that determine how your [[Hero]] can interact with the world.
 
'''Personality''' is one of the six raw abilities that determine how your [[Hero]] can interact with the world.
   
Personality determines how persuasive your character is when talking with other characters, as well as his or her likeability and leadership ability. One's Personality score has a direct effect on the outcome of certain dialog choices, and may make new dialog options available if high enough. It also directly affects the number of teammates your Hero can command in battle at any one time. Plus, the starting [[Gold]] of Hero in the game depends on his Personality.
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Personality determines how persuasive your character is when talking with other characters, as well as his or her likeability and leadership ability. One's Personality score has a direct effect on the outcome of certain dialog choices, and may make new dialog options available if high enough. It also directly affects the number of teammates your Hero can command in battle at any one time. Finally, the starting [[Gold]] of Hero in the game depends on his Personality.
   
 
== [[Telepath RPG 2]] ==
 
== [[Telepath RPG 2]] ==
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Personality influences the number of your teammates that can be deployed:
A personality of 1 grants the possibility of deploying 3 teammates. The minimum required amounts of personality for extra teammates are: 7, 10, 12, and 15 respectively.
 
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* Personality 1 to 6 - (3 teammates)
   
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* Personality 7 to 9 - (4 teammates)
Also, beginning a game with 1 Personality grants 100 Gold. The amount of starting Gold raises by 40 for every extra personality point.
 
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* Personality 10 to 11 - 5 (teammates)
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* Personality 12 to 14 - (6 teammates)
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* Personality 15 or higher - (7 teammates)
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Personality determines your starting Gold. Beginning a game with 1 Personality grants 100 Gold. Each extra Personality point raises the amount of starting Gold by 40.
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Personality also helps persuading certain individuals when talking to them, including [[Niven]], [[Penumbra]], [[Festus (Telepath RPG 2)|Festus]], and [[Grotius]].
   
 
===Other Raw Abilities===
 
===Other Raw Abilities===
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* [[Strength]]
 
* [[Strength]]
 
[[Category:Raw Ability]]
 
[[Category:Raw Ability]]
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[[Category:Character Stat]]
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[[Category:Game Mechanic]]

Latest revision as of 21:39, 7 August 2020

Personality is one of the six raw abilities that determine how your Hero can interact with the world.

Personality determines how persuasive your character is when talking with other characters, as well as his or her likeability and leadership ability. One's Personality score has a direct effect on the outcome of certain dialog choices, and may make new dialog options available if high enough. It also directly affects the number of teammates your Hero can command in battle at any one time. Finally, the starting Gold of Hero in the game depends on his Personality.

Telepath RPG 2[]

Personality influences the number of your teammates that can be deployed:

  • Personality 1 to 6 - (3 teammates)
  • Personality 7 to 9 - (4 teammates)
  • Personality 10 to 11 - 5 (teammates)
  • Personality 12 to 14 - (6 teammates)
  • Personality 15 or higher - (7 teammates)

Personality determines your starting Gold. Beginning a game with 1 Personality grants 100 Gold. Each extra Personality point raises the amount of starting Gold by 40.

Personality also helps persuading certain individuals when talking to them, including Niven, Penumbra, Festus, and Grotius.

Other Raw Abilities[]