Orbs are special artifacts that can be used by especially talented telepaths to enhance their powers.
Telepath RPG 2
In Telepath RPG Chapter 2, the Hero hears rumors that eight orbs of power were created by very skilled craftsmen. These orbs get 'jealous' of the others, so only a couple can be used at a time. The orbs may be obtained through various side quests. There is a walkthrough on how to get them. The orbs are as follows:
- White Orb (Light Resistance): Obtained by clearing out Lala's cellar for her.
- Orange Orb (Heat Resistance): Obtained by searching the forest after Mission 2.
- Crimson Orb (Changes Pyro Blast to Pyro Hail): Found in an alcove in the Deeper Downs.
- Indigo Orb (Changes Mind Shield to Big Shield): Bought from Gelf in the forest after also buying both "Gaggets".
- Blue Orb (Cold Resistance): Given by Grotius after finding him a new friend.
- Green Orb (Extra speed): Given by Pirate Pete after finding him his treasure on Lake Alto.
- Yellow Orb (More PsP regeneration): Found on an island on Lake Alto after beating the Lake mission.
- Black Orb (Shadow Resistance): Given by the Hero's brother, David, after going to the Psy Academy.
Telepath RPG: Servants of God
Fifteen different orbs have been promised for Telepath RPG: Servants of God, but some have not yet been announced.
- White Orb (Light Resistance): Hidden in the Great Forest - West then north then east from the start point.
- Orange Orb (Heat Resistance): Given by Mahboob after her sidequest.
- Blue Orb (Cold Resistance): Found in the Black Rose Headquarters
- Blood Orb (Increases Maximum Health by 15): Found in the first Crypt.
- Violet Orb (increases Maxmimum PsP by 15) Found in the second crypt.
- Yellow Orb (Increases in-battle PsP regeneration rate: from 3 to 10 PsP if Hero doesn't move; from 1 to 5 PsP if Hero moves, but doesn't attack): Found in the second crypt.
- Indigo Orb (teaches the Hero Titan Shield) Found in Baz's Cellar
- Azure Orb (allows the player to fly in battle) Found in Crypt 3.
- Opal Orb (gives the player a +4 personality boost) Given in exchange for Summ.
- Green Orb (Gains extra speed): Hidden in the Great Forest - West then south from the start point.
- Black Orb (Shadow Resistance) 28 north 4 west from the Crypt 4 entrance.
- Crystal Orb (Physical Resistance): Found at the end of Crypt 4
Telepath Psy Arena
The Orb Vendor will sell orbs to the Hero, after he completes certain feats of skill.
- White Orb (Light Resistance): Unlocked after beating five 1-star battles. Costs 250 gold.
- Orange Orb (Heat Resistance): Unlocked after beating five 2-star battles. Costs 350 gold.
- Blue Orb (Cold Resistance): Unlocked after beating 15 battles. Costs 450 gold.
- Black Orb (Shadow Resistance): Unlocked after beating three capture battles. Costs 600 gold.
- Crystal Orb (Physical Resistance): Unlocked after beating ten 3-star battles. Costs 2000 gold. (NB Only available on www.sinisterdesign.net and www.armorgames.com versions.)
- Indigo Orb (Changes Mind Shield into Big Shield): Unlocked after beating 2 protect-person battles of 3-star or higher difficutly. Costs 800 gold.
- Yellow Orb (Increases in-battle PsP regeneration rate: from 3 to 10 PsP if Hero doesn't move; from 1 to 5 PsP if Hero moves, but doesn't attack): Unlocked after beating 2 solo battles of 3-star or higher difficulty. Costs 1200 gold.
- Red Orb (Changes Feedback into Vengeance): Unlocked after beating 30 battles. Costs 2000 gold.
- Azure Orb (Hero becomes a flying unit): Unlocked after beating 3 defend-the-square battles. Costs 2000 gold. (NB Only available on www.sinisterdesign.net and www.armorgames.com versions.)
- Green Orb (Increases Hero's speed from 5 to 10): Unlocked after beating 4 count-down maps. Costs 2000 gold.
Telepath Psy Arena 2
Orbs can be bought from the Trainers after beating certain challenges in Leagues.
- White Orb (Light Resistance): Unlocked after Extermination Challenge (league 1). Costs 250 gold.
- Orange Orb (Heat Resistance): Unlocked after Lone Wolf Challenge (league 2). Costs 450 gold.
- Violet Orb (Boosts your mental reserves by 20 PsP): Unlocked after Lone Wolf Challenge (league 2). Costs 800 gold.
- Yellow Orb (Gains more PsP while resting): Unlocked after Ghost Challenge (league 3). Costs 800 gold.
- Blue Orb (Cold Resistance): Unlocked after Survival Challenge (league 4). Costs 450 gold.
- Blood Orb (Boosts your health by 15): Unlocked after Surivival Challenge (league 4). Costs 800 gold.
- Crystal Orb (Physical Resistance): Unlocked after Jinn Challenge (league 5). Costs 2000 gold.
- Azure Orb (Gives the Hero ability to fly): Unlocked after Lava Challenge (league 6). Costs 2000 gold.
- Black Orb (Shadow Resistance): Unlocked after Survival Challenge (league 7). Costs 1000 gold.
- Green Orb (Gains extra speed): Unlockled after Capture Challenge (league 8). Costs 2000 gold.
- Golden Orb (Regenrates up to 20 hp per turn): Unlocked after One-Turn Challenge (league 9). Costs 3200 gold.