The following are the Items of Telepath Tactics:

Triggered Items[edit | edit source]

Image Name Descriptions Consumed

After

Pills Red.png Adrenaline Pills +40% to max move for the turn, -3 health 3 uses
Bandages.png Bandages Restores 12 health 2 uses
Binoculars.png Binoculars See much further for the turn. 2 uses
Pills Green.png Caffeine Pills Cures Slowed status, +10% Dodge. 1 use
Eye Drops.png Eye Drops Cures Blinded status, +5 health. 2 uses
Pills Blue.png Focus Pills Restores 12 energy. 2 uses
Ointment.png Lead Ointment +10% Light and Shadow resistance. 2 uses
Cleats.png Runner's Cleats Gain Sprint, +1 to max move, . 1 use
Splint.png Splint Cures Weakened status. 3 uses
Steamthopter.png Steamthopter Gain ability to fly once per turn. 1 use
Armor Steel Plate.png Steel Plate +15% Pierce, Slash and Crush resistance. 1 use
Ointment.png Thermal Paste +10% Heat and Cold resistance. 2 uses
Whetstone.png Whet Stone +2 to strength. 1 use

Head[edit | edit source]

Image Name Requirements Description
Helm.png Iron Helm Race: Human, Lizardman +5% physical resistance.

Weapon Hand[edit | edit source]

Image Name Requirements Descriptions
Mace Flanged Head.png Iron Mace R:Human, Lizardman

C:Lizardman

An ordinary iron mace.
Lance.png Iron Lance R: Human, Lizardman

C: Cavalier

An ordinary iron lance.
Bow.png Iron Bow R:Human, Lizardman

C:Bowman

An ordinary iron bow.
Crossbow.png Iron Crossbow R:Human, Lizardman

C:Crossbowman

An iron crossbow.
Spear.png Iron Spear R:Human, Lizardman

C:Spearman

A ordinary iron spear
Dagger.png Iron Knife R:Human, Lizardman

C:Assassin

A long iron knife.
Sword.png Iron Sword R:Human, Lizardman

C:Swordsman

An ordinary iron sword.

Off Hand[edit | edit source]

Image Name Requirements Description
Grapple Chain.png Grapple Chain None Gain ability to grapple and pull characters
Dagger.png Main Gauche R:Human, Lizardman

C:Swordsman

Dagger used with the second hand
Shield Wood.png Wooden Shield R:Human, Lizardman, Golem

C:Swordsman, Spearman, Cavalier

+5 to maximum health, gain Defensive Stance.
Shield Steel.png Steel Shield R:Human, Lizardman, Golem

C:Swordsman, Spearman, Cavalier

+10 to maximum health, gain Defensive Stance.
Shield Kite.png Kite Shield R:Human, Lizardman, Golem

C:Swordsman, Spearman, Cavalier

+15 to maximum health, gain Defensive Stance.

Torso[edit | edit source]

Image Name Requirements Description
Armor Leather.png Leather Armor R:Human +5% physical resistance.
Armor Chain Mail.png Chain Mail R:Human +10% physical resistance, -5% Dodge.
Armor Light Plate.png Partial Plate R:Human +16% physical resistance, -8% Dodge.
Armor Steel Plate.png Full Plate R:Human +25% physical resistance, -12% Dodge
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