Gamblin' Jack | |
---|---|
Image:Portrait_Jack.png | |
Vital statistics | |
Class | Swordsman |
Status | Ally |
Gender | Male |
Race | Human |
Faction | Psy Academy |
Health | 19 + Psy Defence x2 |
PsP | 5 + Psy Defence + Psy Power |
Location | Psy Academy |
Gamblin' Jack appears in Telepath RPGs 1 and 2.
Background
A guard at the Psy Academy, Jack loves to gamble. Some time before TRPG2, he gambled away his freedom in an attempt to get his men and himself out of a bad situation, but ended up losing and becoming a slave.
Involvement
With enough aptitude, you will recognize him in TRPG2. He begs you to set him free from being a slave. If you give his master Thallion 500 gold, Gamblin' Jack will join your forces.
Attacks
- Melee
- Snake Eyes
- 3 Psy Power
- Mind Shield
- Level 1: 6 Psy Defence
- Level 2: 10 Psy Defence
- Recover
- 12 Psy Defence
Strategy
The gambling guard is an ace swordsman. Set him in front to take damage, and dish it out, and put a distance attacker or healer behind him. Once he gains Snake Eyes, his attacks can do massive damage. Later, he can also be a healer.
Quotes
[When asked if he wants to gamble]: "Now what kind of question is that? Does the sun want to shine? Does the wind want to blow? Name your poison kid."
Trivia
- After the Shadow War, Gamblin' Jack, impressed with the shadowling card game, Psy War, created a popular derivative: Gamblin' War.