Gamblin' Jack | |
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Image:Portrait_Jack.png | |
Vital statistics | |
Class | Swordsman |
Status | Ally |
Gender | Male |
Race | Human |
Faction | Psy Academy |
Health | 19 + Psy Defence x2 |
PsP | 5 + Psy Defence + Psy Power |
Location | Psy Academy |
Gamblin' Jack appears in Telepath RPGs 1 and 2.
Background
A guard at the psy academy, he loves to gamble. Some time before TRPG2, he gambled away his freedom in an attempt to get his men and himself out of a bad situation, but ended up becoming a slave.
Involvement
With enough aptitude, you will recognize him in TRPG2. He begs you to set him free from being a slave. If you give his master Thallion 500 gold, Gamblin' Jack will join your forces.
Attacks
- Melee
- Snake Eyes
- 3 Psy Power
- Mind Shield
- Recover
- 12 Psy Defence
Strategy
The gambling guard is an ace fighter. Set him in front to take damage, and dish it out, and put a distance attacker or healer behind him. Once he gains Snake Eyes, his attacks can do massive damage. Later, he can also be a healer.
Quotes
[When asked if he wants to gamble]: "Now what kind of question is that? Does the sun want to shine? Does the wind want to blow? Name your poison kid."
Trivia
After the Shadow War, Gamblin' Jack, impressed with the shadowling card game, Psy War, created a popular derivative: Gamblin' War.