Gamblin' Jack | |
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Image:Portrait_Jack.png | |
Vital statistics | |
Class | Swordsman |
Status | Teammate |
Gender | Male |
Race | Human |
Faction | Psy Academy |
Health | 19 + Psy Defence x2 |
PsP | 5 + Psy Defence + Psy Power |
Location | Psy Academy |
Gamblin' Jack appears in Telepath RPGs 1 and 2.
Background
A guard at the Psy Academy, Jack loves to gamble. Some time during the Shadow War, he gambled away his freedom in an attempt to get his men and himself out of a bad situation, but ended up losing and becoming a slave. He is eventually purchased by Thallion.
Involvement
With enough aptitude, the Hero will recognize Jack. Jack will then ask the Hero to set him free from being a slave. If the Hero pays Thallion 500 gold, then Gamblin' Jack will join the Hero's team.
Attacks
- Melee
- Snake Eyes
- 3 Psy Power
- Mind Shield
- Level 1: 6 Psy Defence
- Level 2: 10 Psy Defence
- Recover
- 12 Psy Defence
Strategy
The gambling guard is an ace swordsman. Set him in front to take damage, and dish it out, and put a distance attacker or healer behind him. Once he gains Snake Eyes, his attacks can do massive damage. Later, he can also be a healer.
Quotes
[When asked if he wants to gamble]: "Now what kind of question is that? Does the sun want to shine? Does the wind want to blow? Name your poison kid."
Trivia
After the Shadow War, Gamblin' Jack, impressed with the shadowling card game, Psy War, created a popular derivative: Gamblin' War.