Telepath RPG Wiki
Telepath RPG Wiki
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*[[Mind Shield]]
 
*[[Mind Shield]]
 
**Level 1: 6 Psy Defence
 
**Level 1: 6 Psy Defence
**Level 2: 9 Psy Defence
+
**Level 2: 10 Psy Defence
 
*[[Recover]]
 
*[[Recover]]
 
**12 Psy Defence
 
**12 Psy Defence

Revision as of 23:01, 18 January 2011

Gamblin' Jack
Image:Portrait_Jack.png
Vital statistics
Class Swordsman
Status Ally
Gender Male
Race Human
Faction Psy Academy
Health 19 + Psy Defence x2
PsP 5 + Psy Defence + Psy Power
Location Psy Academy

Gamblin' Jack appears in Telepath RPGs 1 and 2.

Background

A guard at the Psy Academy, Jack loves to gamble. Some time before TRPG2, he gambled away his freedom in an attempt to get his men and himself out of a bad situation, but ended up losing and becoming a slave.

Involvement

With enough aptitude, you will recognize him in TRPG2. He begs you to set him free from being a slave. If you give his master Thallion 500 gold, Gamblin' Jack will join your forces.

Attacks

  • Melee
  • Snake Eyes
    • 3 Psy Power
  • Mind Shield
    • Level 1: 6 Psy Defence
    • Level 2: 10 Psy Defence
  • Recover
    • 12 Psy Defence

Strategy

The gambling guard is an ace swordsman. Set him in front to take damage, and dish it out, and put a distance attacker or healer behind him. Once he gains Snake Eyes, his attacks can do massive damage. Later, he can also be a healer.

Quotes

[When asked if he wants to gamble]: "Now what kind of question is that? Does the sun want to shine? Does the wind want to blow? Name your poison kid."

Trivia