Telepath RPG Wiki
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{{characterInfobox
 
{{characterInfobox
 
|name = Gamblin' Jack
 
|name = Gamblin' Jack
|image = Image:Portrait_Jack.png
+
|image = [[Image:Portrait_Jack.png]]
  +
|class = [[Swordsman (TRPG2, TPA, TSoG Class)|Swordsman]]
|caption = In-game portrait
 
|title = [[Swordsman]]
+
|gender = Male
|gender = Male
+
|race = [[Human]]
  +
|faction = [[Psy Academy]]
|race = Human
 
|faction = The Psy Academy
+
|health = 19 + Psy Defense x2
  +
|psp = 5 + Psy Defense + Psy Power
|health = N/A
 
|level = N/A
+
|speed = 5
|status = Ally
+
|status = [[Teammate]]
|location = The Psy Academy
+
|location = [[Psy Academy]]}}
}}
 
   
 
'''Gamblin' Jack''' appears in Telepath RPG Chapter [[Telepath RPG 1|1]] and [[Telepath RPG 2|2]].
<!---useMultiEdit--->
 
<!---descr="Several sentence lead section with bolded mention of '''article name'''."--->
 
 
Gamblin' Jack appears in Telepath RPGs 1 and 2.
 
   
 
==Background==
 
==Background==
  +
A [[Academy Guard|guard]] at the [[Psy Academy]], Jack loves to gamble. Some time during the [[Shadow War]], he gambled away his freedom in an attempt to get his men and himself out of a bad situation, but ended up losing and becoming a slave. He is eventually purchased by [[Thallion]].
<!---descr="Background and history on the character (or interactive thing)."--->
 
 
A guard at the psy academy, he loves to gamble. by TRPG2, he gambled away his freedom, and is a slave.
 
   
 
==Involvement==
 
==Involvement==
  +
With enough [[aptitude]] (7 or higher), the Hero will recognize Jack. Jack will then ask the Hero to set him free by buying him from [[Thallion]] for 500 gold. If the Hero pays [[Thallion]] 500 [[gold]], Gamblin' Jack will join the Hero's team. If the Hero has an [[aptitude]] of 9 or higher, [[Thallion]] will accept the trade even if the Hero has less than 500 gold yet more than 400.
<!---descr="How it is involved in the game."--->
 
   
  +
==Attacks==
With enough aptitude, you will recognize him in TRPG2. He begs
 
  +
*[[Melee]]
you to set him free from being a slave. If you give the master
 
  +
*[[Snake Eyes]]
500 gold, Gamblin' jack will join your forces.[[User:Domoman|Domoman]] 06:33, 1 December 2008 (UTC)
 
  +
**3 Psy Power
  +
*[[Mind Shield (TRPG2, TPA, TSoG)|Mind Shield]]
  +
**Level 1: 6 Psy Defense
  +
**Level 2: 9 Psy Defense
  +
**Level 3: 12 Psy Defense
  +
*[[Recover]]
  +
**12 Psy Defense
   
 
==Strategy==
 
==Strategy==
  +
The gambling guard is an ace [[Swordsman (TRPG2, TPA, TSoG Class)|swordsman]]. Set him in front to take damage, and dish it out, and put a distance attacker or healer
<!---descr="How to use/defeat the character if possible."--->
 
 
behind him. Once he gains Snake Eyes, his attacks can do massive damage. Later, he can also be a healer.
 
The gambling guard is an ace fighter. Set him in front to take
 
damage, and dish it out, and put a distance attacker or healer
 
behind him. Once he gains Snake eyes, his attacks can do
 
massive damage. Later, he can also be a healer.[[User:Domoman|Domoman]] 06:33, 1 December 2008 (UTC)
 
   
 
==Quotes==
 
==Quotes==
 
[When asked if he wants to gamble]: "Now what kind of question is that? Does the sun want to shine?
<!---descr="List of quotes."--->
 
 
When asked if he wants to gamble, he replies,
 
"Now what kind of question is that? Does the sun want to shine?
 
 
Does the wind want to blow? Name your poison kid."
 
Does the wind want to blow? Name your poison kid."
   
 
==Trivia==
 
==Trivia==
  +
After the [[Shadow War]], Gamblin' Jack, impressed with the shadowling card game, [[Psy War]], created a popular derivative: [[Gamblin' War]].
<!---descr="Games + trivia = match made in heaven."--->
 
   
  +
==Gallery==
The best way to win Gamblin' jacks Card game is to focus on
 
  +
<gallery>
attack power as top priority.
 
  +
File:Gamblin'_Jack_(Telepath_RPG_2).png|Gamblin' Jack in [[Telepath RPG 2]]
  +
File:Gamblin'_Jack_(Telepath_RPG_1).png|Gamblin' Jack in [[Telepath RPG 1]]
  +
</gallery>
  +
[[Category:Characters of Chapter 1]]
  +
[[Category:Characters of Chapter 2]]
  +
[[Category:Teammates]]
  +
[[Category:Human]]
  +
[[Category:Human Psy]]
  +
[[Category:Academy Employee]]
  +
[[Category:Shadowling Empire Soldier]]
  +
[[Category:Male]]
  +
[[Category:Character]]

Latest revision as of 18:53, 3 July 2019

Gamblin' Jack
Portrait Jack
Vital statistics
Class Swordsman
Status Teammate
Gender Male
Race Human
Faction Psy Academy
Health 19 + Psy Defense x2
PsP 5 + Psy Defense + Psy Power
Speed 5
Location Psy Academy

Gamblin' Jack appears in Telepath RPG Chapter 1 and 2.

Background[]

A guard at the Psy Academy, Jack loves to gamble. Some time during the Shadow War, he gambled away his freedom in an attempt to get his men and himself out of a bad situation, but ended up losing and becoming a slave. He is eventually purchased by Thallion.

Involvement[]

With enough aptitude (7 or higher), the Hero will recognize Jack. Jack will then ask the Hero to set him free by buying him from Thallion for 500 gold. If the Hero pays Thallion 500 gold, Gamblin' Jack will join the Hero's team. If the Hero has an aptitude of 9 or higher, Thallion will accept the trade even if the Hero has less than 500 gold yet more than 400.

Attacks[]

Strategy[]

The gambling guard is an ace swordsman. Set him in front to take damage, and dish it out, and put a distance attacker or healer behind him. Once he gains Snake Eyes, his attacks can do massive damage. Later, he can also be a healer.

Quotes[]

[When asked if he wants to gamble]: "Now what kind of question is that? Does the sun want to shine? Does the wind want to blow? Name your poison kid."

Trivia[]

After the Shadow War, Gamblin' Jack, impressed with the shadowling card game, Psy War, created a popular derivative: Gamblin' War.

Gallery[]