Elements in the Telepath RPG games can be classified as follows:
Physical -- These are ordinary attacks using solid weapons.
Mental -- These attacks are purely mind-based, relying on manipulating and damaging the opponent's mind from within.
Heat -- These attacks are pyrokinetic in nature. The attacker speeds up molecules in the air until he or she produces fire that can be used to scorch opponents.
Cold -- These attacks are cryokinetic in nature. The attacker slows down molecules in the air until he or she can freeze opponents.
Shadow -- An offshoot of mental attacks, shadow attacks give physical form to negative emotions, bombarding opponents with a corrosive miasma.
Light -- These attacks rely upon intense radiation coupled with percussive force. The attacker concentrates and accelerates electromagnetic particles to damage opponents on a cellular level, then releases them in a shockwave.
Shield -- A psychokinetic bubble that resists every possible type of damage. Described "like hitting a[n invisible] wall."
Certain attacks do not precisely match the descriptions given above, but are classified according to one element or another depending on what most closely matches its effect.