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+ | '''Elements''' in the Telepath RPG games can be classified as follows: |
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− | '''Elements''' are categories for [[:Category:Skill|skill]]. Certain individuals possess a [[elemental resistance]] or [[immunity]] to one element or another; and most psy users possess an [[affinity]] for one of the four types of particle manipulation, dependent on their personality. |
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− | =Physical= |
+ | ==Physical== |
These are ordinary attacks using solid weapons, such as: swords, bows, knives, and etc. |
These are ordinary attacks using solid weapons, such as: swords, bows, knives, and etc. |
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− | == |
+ | ==Mental== |
− | Piercing damage is done by weapons such as spears, bolts, knives, and arrows. |
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− | |||
− | ===Slash=== |
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− | Slashing damage is done by weapons bladed weapons such as swords. |
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− | |||
− | ===Crush=== |
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− | Crush damage is caused by bludgeoning weapons. |
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− | =Psychic= |
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− | ===Mental=== |
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These attacks are purely mind-based, relying on manipulating and damaging the opponent's mind from within. |
These attacks are purely mind-based, relying on manipulating and damaging the opponent's mind from within. |
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− | == |
+ | ==Heat== |
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− | ==Particle Manipulation== |
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− | There are four psy elements that works via psychokinetic particle manipulation. |
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− | ===Heat=== |
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These attacks are pyrokinetic in nature. The attacker speeds up molecules in the air until he or she produces fire that can be used to scorch opponents. |
These attacks are pyrokinetic in nature. The attacker speeds up molecules in the air until he or she produces fire that can be used to scorch opponents. |
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− | + | ==Cold== |
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These attacks are cryokinetic in nature. The attacker slows down molecules in the air until he or she can freeze opponents or throw jagged ice at enemies. |
These attacks are cryokinetic in nature. The attacker slows down molecules in the air until he or she can freeze opponents or throw jagged ice at enemies. |
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− | + | ==Shadow== |
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− | These attacks are skiakinetic in nature. An offshoot of mental attacks, shadow attacks give physical form to negative emotions, |
+ | These attacks are skiakinetic in nature. An offshoot of mental attacks, shadow attacks give physical form to negative emotions, bombarding opponents with a corrosive miasma. |
− | + | ==Light== |
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− | These attacks are photokinetic in nature. These attacks rely upon intense |
+ | These attacks are photokinetic in nature. These attacks rely upon intense radiation coupled with percussive force. The attacker concentrates and accelerates electromagnetic particles to damage opponents on a cellular level, then releases them in a shockwave. |
+ | ==Shield== |
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− | =Miscellaneous= |
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− | ===Falling=== |
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− | This element refers to skills that move other characters around; this includes skills like Shove, Throw, Kinetic Gust and Gravity Spike. Falling attacks deal damage based on falling from heights, and bypass ordinary character defenses. Falling attacks are useful in forcing enemies into environmental hazards. |
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− | == |
+ | ==Miscellaneous== |
+ | Some attacks are unaffected by resistances or immunities. Ex: The splash damage from [[Shadowling Queen]]'s [[Holy Blast]] attack. |
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− | Movement skills move the user to the target space, typically bypassing obstacles in |
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− | the process. Movement skills can be used to supplement a character's ordinary maximum movement. |
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+ | Certain attacks do not precisely match the descriptions given above, but are classified according to one element or another depending on what most closely matches its effect. |
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− | ===Create=== |
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− | Create skills spawn a character or object on the battlefield. |
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+ | Certain characters may possess an [[Elemental Resistance|Resistance]] (or in [[TSoG]], [[Immunity]]) to one element or another. |
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− | ===Explosive=== |
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− | Explosive attacks are technological in nature, and they bypass ordinary character defenses. Explosive attacks deal 5x damage to every destructible object in range (including explosive Charges!) Explosive attacks are far and away the most effective attacks for destroying walls and bridges. |